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VDT design factors

display technologies
Overview   |   AC component   |   Calculating the AC component   |   Flicker and VDT design   |   Image polarity   |   Display brightness/contrast measurements   |   Resolution   |   Color

Flicker and VDT design
To control flicker, the most powerful design variable is the refresh rate. Arbitrary increases in the refresh rate, however, are very costly, as they increase both the rate at which data must be sent to the screen, and the power required to move the spot around on the screen. Accordingly, some alternative ways to control flicker have been devised.

There is a technique called interlaced scan in which the screen is refreshed in two overlapping rasters. The first scans all the odd-numbered lines. The second scans all the even-numbered lines. Thus, although each point on the raster is refreshed only at the basic refresh rate, vertically adjacent points are refreshed twice as often. This is often successful in preventing flicker, especially on high-resolution displays where the scan lines are very close together.

Another way for designers (and also users) to control flicker is simply to reduce the average luminance of the VDT. This may take two forms:

  • Use of negative polarity (bright characters on a dark background) reduces the area-average luminance of the screen, relative to what it would have been if positive polarity (bright background) had been used. This reduces the perception of flicker without reducing the peak luminance.

  • The average luminance of the VDT may be reduced overall, either electrically, or by using a light-absorbing filter. Filters typically increase the contrast of a VDT while reducing its average luminance. Thus, they may eliminate flicker while increasing the usability of the VDT image.

The correct choice of phosphors is important for flicker control. Long-persistence phosphors, however, are not as useful as they once were. Historically, VDTs were applied to db/dc (data base/data communication) applications where the images were relatively static pages of alphanumeric characters. Speed was unimportant if page update rates were at least five pages per second.

Recent display applications have become dependent on rapid image updates. For example, when the cursor is moved by a mouse, a long persistence phosphor, like P39, will show the track that the movement followed. Motion effects blur. In page turning, remnants of the last image fade away so slowly that they interfere with the contrast of the desired image for a fraction of a second. This is called ghosting or smearing. Because of these considerations, general purpose VDTs use medium persistence phosphors, which require the use of higher refresh rates.

Image instability
Jitter is one form of image instability that may be noticed in refreshed CRT and optical projection display systems. In CRT displays, this is caused by a slight displacement in dot location from refresh cycle to refresh cycle. It is also caused by the external magnetic environment as well as display design parameters. In optical projection systems, jitter is caused by vibrations within the projection system.

ISO 9241, part 3, is quite specific about the limits of jitter:

"The image shall appear to be stable. This can be accomplished by insuring that the peak - to - peak variation in the geometric location of picture elements does not exceed 0.0002 mm per mm of design viewing distance for the frequency range of 0.5 Hz to 30 Hz."

The perception of jitter is a function of the frequency and amplitude of the spatial displacement of the image element. The most sensitive frequency is in the range of about 1 to 3 Hz. In that range, displacement of slightly more than 10 arc seconds may be perceived (Tyler, 1978). Jitter frequencies above 25 Hz (considering the amplitudes that might be expected) would not be seen as jitter, but as image blurring.

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